[Constantine clasps his hands together, addressing Calypso.]
Right. So--here's the plan, as far as I understand it.
[He begins ticking off his fingers with each number he says out loud.]
One--when we get into range of the S.S. Swift, we shoot at the supposed weak spot and cause the ship to sink. We gotta make sure we hit our target--this'll require someone helming the ship and more than a few people tending to the cannons.
Two--once the ship goes down, the Dutchman will likely be drawn out. The Dutchman, as you mentioned, is unsinkable--not to mention the fact most of us are not actual pirates. A fight wouldn't be in our favor, and thus, we fly a white flag and request parley.
Three--we allow them to board our ship and begin negotiation. This'll be as long and as drawn out as possible to give the living time to interrupt the ritual. I can definitely assist with the negotiations--hell, I've spent years conning demons and gods--but any other efforts would be appreciated. We can use Jack as a bargaining token, but he'll have to be gagged before he blows the whole operation. I don't trust him not to run his mouth.
As an addendum, we'll have set up some traps aboard the ship in anticipation of the arrival of the Dutchman's crew. I know some of you mentioned you could help with that, yes? If shit hits the fan--which is more likely than not, let's be real--then we fight.
[He glances back towards the rest of the group, frowning.]
I'd like to suggest that in the interim, while we're busy negotiating, a few people might want to sneak aboard the Dutchman and commandeer it. Anyone else have anything that they'd like to add?
no subject
Right. So--here's the plan, as far as I understand it.
[He begins ticking off his fingers with each number he says out loud.]
One--when we get into range of the S.S. Swift, we shoot at the supposed weak spot and cause the ship to sink. We gotta make sure we hit our target--this'll require someone helming the ship and more than a few people tending to the cannons.
Two--once the ship goes down, the Dutchman will likely be drawn out. The Dutchman, as you mentioned, is unsinkable--not to mention the fact most of us are not actual pirates. A fight wouldn't be in our favor, and thus, we fly a white flag and request parley.
Three--we allow them to board our ship and begin negotiation. This'll be as long and as drawn out as possible to give the living time to interrupt the ritual. I can definitely assist with the negotiations--hell, I've spent years conning demons and gods--but any other efforts would be appreciated. We can use Jack as a bargaining token, but he'll have to be gagged before he blows the whole operation. I don't trust him not to run his mouth.
As an addendum, we'll have set up some traps aboard the ship in anticipation of the arrival of the Dutchman's crew. I know some of you mentioned you could help with that, yes? If shit hits the fan--which is more likely than not, let's be real--then we fight.
[He glances back towards the rest of the group, frowning.]
I'd like to suggest that in the interim, while we're busy negotiating, a few people might want to sneak aboard the Dutchman and commandeer it. Anyone else have anything that they'd like to add?